Graffiti Luv 2: Tangible Media Installation
The Team Breakdown
The Team:
  • Luke Muscat: Level design, texture design.
  • Henrik Rypkema: Static design, accompanying assets design.
  • Sam Sargent: UT2004 mod creation and programming.
  • Michael Szewczyk: Video processing and Mouse driver programming.
Video Link
A video detailing how Graffiti Luv 2 works:

Xvid, 24 meg

A video of the Graffiti Luv 2 its beta phase:

WMV, 2 minutes, 4 meg

A short clip of Graffiti Luv 1:

Xvid, 20 megs

Power Point Presentation
A powerpoint presentation, which was used to present the beta version of the system, can be obtained here.

Powerpoint, 3 meg
Background Information
Graffiti Luv 2 is a fully tangible, interactive media installation, intended to be set up in the Parer Place courtyard. Using a physical spray can, people will be able to create their own graffiti art in a rich virtual representation of the courtyard. More than just a single person experience, we anticipate that onlookers and people using the satellite computers to navigate the environment will add an essential social element to the piece.

Graffiti Luv 2 uses and evolves the concepts built in Graffiti Luv 1 such as freeform graffiti, immersion in a virtual environment and providing people a context in which they are able to express themselves. Through the use of a tactile spray can, people will be able to become more richly immersed in the environment and also create a much higher level of realism, as well as providing an intuitive and natural form of interaction that will encourage play and creativity.

An important aspect of Graffiti Luv 1 was the immersion and presence the user felt while using the system. We found that the sense of embodiment within the virtual world made the project far more fun and playful when compared to existing 2 dimensional works. To us this is a highly important aspect and we will ensure it is carried over to Graffiti Luv 2.

Physically, the installation consists of a rear projection screen mounted inside a window, and a digital spray can. A participant is able to stand in front of the screen, and using the digital spray can, navigate and paint the virtual environment. All aspects of the digital nature of the system, such as the computer and processing tools, are hidden from the participant, with the attempt to create as real an experience as possible, creating a ubiquitous computing effect and making the interactions themselves as transparent as possible.

The tangible spray can is used create a sublime experience, with the virtual and real world blending together. The physical device also allows for participants to interact with the installation in an intuitive way, using the natural affordances of the can as a guide, limited only by their imagination. They are able to spray and shake the can just as one would expect to with a real can. This aspect is key in creating an elegant and playful installation, which will entice and seduce people into participating in the work.

A number of PCs with a traditional keyboard and mouse will also available near the installation. These PCs will be used to people to navigate the virtual environment and observe the graffiti that has been placed there. In doing so they are not able to interact directly with the environment or each other, but simply observe. A button will also be marked that will allow the participant to take a ‘photo’ form their current view. This photo will then be automatically uploaded to a website and displayed for the public to see. This feature could be used by anyone, but is primarily aimed for people to capture their work after they have completed it using the tangible installation.

In doing so, the participant is able to capture their experience and response to the installation and share it with others, giving a greater sense of meaning and context to their actions.


Click the thumbnails above to see a larger version.